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    Descore, Sep04 @ ACMI

    jp | Audiovisual, Cinema, Reviews, Video, animation, electronic art, festival | Wednesday, 20 October 2004

    Descore : Animators & Composers
    Sep 16th 2004, ACMI, Melbourne.
    Curated By Phil Brophy
    Animation Review for Real-Time magazine.

    The steps beneath a Mozart statue are no more musical than those at ACMI, when grinded on by a large skateboarding rabbit. Especially when multi-tracked alongside the floppy beats on the rabbit’s headphones. And yet, decidely unmusical is often the sound, when an ACMI audience lamentedly, dementedly shuffles down the steps after enduring yet another short film compilation of technically competent demo-reels, and punchline drunk half-bakers. It’s symptomatic of most short-film festivals and compilations though, not just those at ACMI. Thankfully Descore spotlighted a few gems amongst the ho-hummery.

    Sustaining that glum note for just a little longer, let’s just say while Descore’s initiative to link together Melbourne animators and sound composers to explore audiovisual possibility is to be applauded, and while some of the shorts were great, the collection as a whole falls kind of flat when judged against it’s own ambition: ‘..surround sound experiments in audiovision’. Overall, Descore lacked experimentation and audio-visual inter-playfulness – especially knowing the composers and animators were commissioned to explore together. At times it felt like the animators were merely handed a soundtrack and asked to add visual wallpaper on top video-clip style, or the composers were fed an animation and asked to add mood music and sound effects. For the most part it was difficult to see and hear cinema that emerged as the fruits of juicy collaboration, rather than merely the addition of two parts. That out of the way, the gems that were, dazzled and seduced. Tickled, transported, provoked.

    Long-time domestic fetishist, Ian Haig, brought some of Descore’s biggest (sometimes awkward) laughs with his zapping of life into a range of eroticised kitchen applicances – a stroboscopic click and purr version of ‘I Was Made for Loving You’. Amidst the whirr and stutter of these ‘devices’, we are swiftly cut or zoomed to the gyrating and protuding or ‘inviting’ details of Haig’s clean plastic sculptures. The avalanche of sex and turbo-gadgetry had most in convulsions, and more than once a viewer near me burst out laughing then abruptly covered their mouth. The apt soundtrack for this flashy, celebration of vibrating tupperware genitalia was delivered by Nat Bates with spirited jittery machinations, gradually perculating to the logical climax of music peppered with female moans : house music. As cartoon as it sounds, it was also one of the better milkings of the ACMI surround sound system.

    Fuck The Vampires. Gothic Politic. Duck My Punchline. Feasibly zapped from the large nimble SMS thumbs of Emile Zile, straight to the screen, ‘Young Adult Thinks’ presents a series of witty and emotive narrative fragments, framed by graphics and Zile’s near trademark sloganeering. Sound is employed laterally throughout and in an evocative manner by Patrick Donlon ( DJ Spacey Space ) from watery sounds as a girl blows out flames through to cheesy synths that Chaplin woulda loved for the piece’s more gameshow moments. Capping it nicely though, is the use of silence and the unrelenting close-up focus on the breath of Old Man Zile ( hello Konstantin ) to create an intensely personal and electric finish.

    ‘Devil’s Eyes’ in sharp contrast, hurls over-cute pixelated japanimation with unexpected force, in unexpected directions, and a crackling soundtrack by Cornel Wilczeck ( Qua ) manages to add atmosphere and emotive weight to each scene. Directed by Paul Robertson, the clip unfolds and is composited like a fiendish gamer fairytale – where the ultra-cuddlies vomit vast rivers of blood, engage in vigorous disembowelling and eat entire planets. Captivation is in no small part due to Wilczeck’s beautiful treatment of the otherworldly story. Wistful moments are swept along by splicey reversish instrumentation in a tweaked folk manner reminiscent of The Books, and character movements and events are heightened by game-like twinkles and bleepy flourishes. Quite a stunner.

    Philip Brophy did the sound, and Phip Murray the animation in ‘WE GOTTA GET OUT OF THIS PLACE’, appropriately the evenings last clip and featuring possibly the night’s best interplay of sound and vision. ‘Skull N bone vector’ will be a software preset one day ( if it isn’t already ) but nonetheless Murray’s take on it charmed, with cartoony electronica bats swooping an array of digi_sound FX down onto a typical suburban haunted house. Inside the camera lurches over literal TV zombies in AC/DC shirts as guitar riffs chug. This eventually reveals the apparent sound source : the zombies are watching a guitarist on the television. Later this guitarplay is reversed, a close up of a wolf howling at the moon outside, set against the sound of a wailing guitar solo. A red car dropping from the sky brings with it not just a layer of sound, but a shift to more urban beats. Similarly bats flying over the drums change the sound, and lightning is built into the song structure as a sonic element, providing a more engaging and layered viewing experience than many of the clips.

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    Ableton Live 4 Review

    jp | Uncategorized | Wednesday, 20 October 2004

    ableton
    Ready to drown himself, apparently Buckminister Fuller reached an epiphany at the shore and went on to become one of last century’s most famous inventors. Berlin-boys don’t surf either, but mighty must’ve been the epiphany that lead the two musicians known as ‘Monolake’, to start up Ableton and become two of this century’s most innovative audio inventors with their musical performance software ‘LIVE’. And what a stupendous beast Robert Henke, Gerhard Behles, and their Ableton team have unleashed.

    Ze Big Picture
    Straight up – let’s admit – compressing the breadth, depth and features of LIVE 4 into a review is an absurd task. If you are interested in producing or performing audio with your computer, the LIVE 4 demo is an essential download – and wrestling with it is the only real way to grasp how gracefully and fluidly it allows incredibly complex real-time manipulations. LIVE 4 is a powerful yet intuitive composer, sequencer and recorder and it’s combined tools make it a monster of a live performance vehicle.

    Another good way to scope it’s boggling potential is via the extensive array of tutorials and videos at www.ableton.com which showcase some of it’s real-time performing, sequencing, recording, remixing, midi and FX abilities. Stuck here in review land, best we can hope for is an overview of some of LIVE 4’s new features.

    MIDI
    Far from the elevator muzak it conjures to many minds, MIDI doesn’t have to be such a dirty word. As a protocol, MIDI allows complex instructions to be quickly exchanged between software and hardware without having to send large samples. More like – play this sample now, play that sample then. MIDI can also be used to synthesise ‘virtual instruments’ – which is where much of it’s bad name has come from, and is great for synchronising different hardware. It has been one of the most requested features for an updated LIVE, and in typical style Ableton have delivered above and beyond – with a fantastically intuitive integration of MIDI. MIDI clips can now be easily dragged and dropped into LIVE, sequenced and combined, edited and graphically adjusted with the mouse, and even exported. Google yourself a midi clip for your favourite song, or search for ‘midi’ & ‘name of song’ in a peer to peer app, throw it into live and remix away, changing, adjusting, effecting on the fly – as it always is in LIVE. Plenty of functionality to please midi veterans, and a smooth and easy interface that’ll leave them grinning.

    AUDIO
    LIVE 4 continues to make crazy audio manipulation deceptively simple. Double click on a loaded sample to reveal – as it continues to play – a whole range of parameters that let you time-stretch, pitch-shift, reverse and time warp your sample. Dynamically control the volume, pitch, panning or FX of a clip by drawing curves over your timeline. Access to clips is all done via LIVE’s very well designed 1-window interface, and clips are easily previewed and added even as the software steams on. Built-in FX, VST or audio unit FX are also easily accessed via this interface and easily applied to individual clips or the entire mix. There’s much more but you need to play it.

    PERFORMANCE
    Built by people who know what live performers need, Ableton LIVE absolutely cleans the floor when it comes to versatility and live performance. It’s dual modes of operation – session view and arrangement view – work extremely well as ways to quickly navigate a song timeline or for zooming in on particular aspects of a single sound or sound effect. Very easy tempo changes, beat-matching, time-stretching and pitch-shifting allow fluid mixing between tracks and a DJ style crossfader has been added to the multitrack controls for this version, allowing easy fading between any number of tracks. All audio and midi files can work in synch easily, allowing a myriad of triggering and improvisation possibilities. And all audio and midi clips, as well as FX parameters etc can easily be mapped to whatever computer keyboard or mid keyboard controls you want – for instant access at your fingertips.

    Recording & FX
    All of the above can be recorded for later editing and refinement or playback as audio. There are plenty of editable automative controls for mixing and effects control movements and an unlimited undo allows unlimited experimentation. Even while the music is playing you can easily record parts of all of what you are playing onto a separate track for on-the-fly resampling and remixing. There’s a whole bunch of Ableton FX which are pretty good with a good range of presets, but of course these can be expanded upon with VST and Audi Units & Rewire – for wiring other applications to become ‘slave’ applications to LIVE. Again, there’s so much more, but…

    System Requirements
    Mac – G3 or faster, 256 MB RAM, Mac OS 9.2 or later / Mac OS X 10.1.5 or later
    PC - 600 MHz CPU or faster, 256 MB RAM, Windows 98/2000/XP, Windows-compatible soundcard
    & 499 Euros ( it’s not cheap, but it is good ) – which also buys you a huge selection of royalty-free loops, built in tutorials and starter sets and a printed reference manual.

    Verdict
    The abbbb-b-b-so-lute bomb when it comes to real-time audio manipulation.

    See Also:
    Ableton Live 7 Suite Review
    Ableton Live 6 Review
    Ableton Live 2 Review

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