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    Craftwife Interview

    jp | Audiovisual, DIY, Music, Video, Vj-ing, art, electronic art, imagery, photography | Thursday, 29 July 2010

    Japanese audiovisual performance that takes in Super-Collider, NES emulators, circuit-bent Pikachus and custom iphone controlled sound synthesis programs and video sampling systems? Ah, that’d be Craftwife. They play “70-80’s style techno pop music in the special costume that may remind you (of) a German band (.. in a miniskirt).” Takeko Akamatsu took time out from touring Australia’s East Coast, to answer a few questions.

    craftwife
    [ Above, Craftwife @ Horse Bazaar, Melbourne, Wed Jul 28, 2010. ]

    How do you describe your show?
    It’s an audio-visual performance and it looks like a techno pop music live. But I combine many elements in a show with many thoughts. So I’m very happy if audiences can see my performance in different, various way.

    Kraftwerk liked machines playing notes, claiming it freed them up for composition… What have Craftwife been freed up to do?
    Making music with computer is something special for me. I found many musicians are still following the traditional way, i.e imitating a physical phenomena with machine. I’m not interested in it, I’ve been trying to find the new way to play music with computer programming and technology. I really don’t like keep on doing a same thing, “Practice”. So that I’m happy I don’t need any sweaty practice to perform as Craftwife.

    How does a circuit bent Pikachu fit into your show?
    I have a project called “Craftwife + Kaseo + “. Kaseo (is the author of Pikarumin – bent Pikachu) plays powerful and loud noise music. The style of our music is very different, but we have common thoughts about the sound and music. And visually, you may find some Japanese “Kawaii” or “character” culture. Also I love the contrast of my “clean” programming, software and his messy, physical hardwares.

    What has been your favourite / ( or would be your ideal?)  place to play a Craftwife gig?
    Craftwife plays everywhere if audiences are waiting for us. I had played in different places such as a small cafe to a nice club or fashion museum  even at an academic conference. I cannot choose which was the best, we’re going to have a show in planetarium of my small town in this September and I’m really looking forward it. Hopefully, it must be fantastic if we can play with my favourite German band someday.

    What do you enjoy about super collider?
    It’s difficulty. Memo: sometimes people are used….. to be used by technologies. bababa .. too sleepy…..
    craftwife_and_kristin
    [ Above, Craftwife + Super Collider + custom software + iphone + bonus Kristin... ]

    [ Side-note: First discovered Craftwife via a blog post by David Lublin, one of the VDMX head-coders. Popped off an email to see if Takeko would like to do an interview. As well as agreeing to one, Takeko mentioned she was touring Australia soon. Which later turned out to include Melbourne. On my birthday. Thereby continuing the weird sensation that VDMX pulses somewhere near the centre of a cult universe, an electromagnetic conduit for a small but growing band of dispersed pixel gypsies.]

    World Cup Video Technology

    jp | Audiovisual, Musings, Software, Video, electronic art, television | Thursday, 08 July 2010

    Aside from the vuvuzela filtering and the demand for video replays of controversial decisions, there was also another newsworthy technology at the South African World Cup, 3D video.

    3DTV
    Wheeeeee! For those with 3DTV sets, SBS and some broadcasters from other countries beamed out select games on a 3D channel. That’s all fine and well, but the mammoth production needs of 3D meant the World Cup was both a test and a serious step up in live 3D production. Broadcast Engineering summarises the technical achievements well ( for both on-ground filming and MPEG4 compression and beaming to each country), and notes that each game uses 8 cameras ( Sony HDC-1500 ), mounted on Quasar 3D rigs from Element Technica ( for mobility, and built in motors that allow for remote focus/iris/zoom control.), and are fitted with Canon HJ22ex7.6B lenses ( 7.6mm to 336mm with 2X Extender, f1.8 ). Pro-tip: After some quick googling, better keep aside $30K for the lense, $67K for the Quasar rig and $90K for the camera when budgeting for this kit.. )

    3D Cameras Under $200
    Available for pre-order through Amazon : the Aiptek 3D HD (720P) camcorder for $199. $199. USB, SD card, HDMI connect to HD-3DTV – and “additional software for the camcorder should allow you to upload the stereoscopic 3D videos you made directly to YouTube 3D. And you’ll also be able to watch the recorded content on your PC with the help of anaglyph red-cyan glasses coming with the device even if you don’t have a better solution like 3D Vision, 3D TV or anything else that is better.”

    3D on YouTube
    Apparently this has been available for a year, the fruits of Pete Bradshaw’s spare “20%” time at Google. Stereoscopic 3D clips can be uploaded to Youtube, which will mix in real-time in your browser, and which allows a 3D pull-down menu to choose 3D options ( eg red/cyan glasses / mirror split etc ) Tag your video with yt3d:enable=true to enable the pulldown menu of 3D-viewing options. Example clips?

    360 Degree Cameras
    Available since January, and a weirdly named competitor to the portable Flip cameras, SONY’s ‘Bloggie’ camera comes with a 360 degree view attachment, and software which translates this into an extremely wide panoramic video.

    3D or Not 3D?
    As Brazil prepares for hosting the World Cup in 2014, they may do well to heed Mark Pesce’s advice: “Keep doing that and you’ll go blind“, where he notes that humanoid depth perception requires 10 different cues, and that the slightly different imagery in each eye ( parallax vision ) is just one cue. Watching 3D means we eventually ‘turn off’ these other depth cues while watching, and with lots of 3D viewing, this can cause serious problems ( known as binocular dystopia ). Watch those banana kicks!

    Vuvuzela Video Remixing

    While South Africa is busy getting their plastic horn on – the rest of the world has responded with a flurry of filtering techniques to keep the vuvu drones from our ears. Mostly the filtering is aimed at audio, but there are some implications for video too.

    Buzzkill
    Audio nerds the world over must love soccer, because there’s been a huge outpouring online of ways to filter out the drone. Create Digital Music have done a pretty great round-up of these, tackling everything from EQing with onscreen TV controls ( get rid of 233, 466, 932 and 1864 HZ if you can), free VST plug-ins for mac and pc, acoustic engineers explaining the science of why vuvzelas are annoying ( I actually enjoy the medieval carnival / sacrifice kinda vibe they add ), vuvuzela orchestra ( yes, really ), vuvuzela radio ( uhuh ), and how to re-route audio signals using JACK or Soundflower into another application that has better audio filtering and VST capacities.

    Audio Re-Routing
    Wormhole2 – allows routing of audio between machines on a network. Now you can make use of all the processing power in your studio. For example; set aside a machine for complex instruments or effects, route audio out to it, then back into your favorite DAW. Or route audio between your PCs and Macs to get the best of both worlds. Or share audio between laptops on stage.

    Soundflower is a Mac OS X (10.2 and later) system extension that allows applications to pass audio to other applications. Soundflower is easy to use, it simply presents itself as an audio device, allowing any audio application to send and receive audio with no other support needed. Soundflower is free, open-source, and runs on Mac Intel and PPC computers. IS often used for podcasting to combine tow different audi streams, or to combine skip interview voices etc.

    Jack (the Jack Audio Connection Kit ) is a low-latency audio server, written originally for the GNU/Linux operating system, and now with Mac OS X support. It can connect any number of different applications to a single hardware audio device; it also allows applications to send and receive audio to and from each other. Jack is different from other audio server efforts in that it has been designed from the ground up to be suitable for professional audio work. This means that it focuses on two key areas: synchronous execution of all clients, and low latency operation.

    Video Re-Routing?
    But let’s say you want to send a video signal from one program into another program – how to do that? No such re-routing software currently exists, but there is at least a work around through Vade’s excellent ( and free ) Screen Capture utility. This is a Quartz Composer patch ( and therefore mac only) which allows a portion of the screen to be selected, then sent into another compatible program. This can mean web browsing / web-flash games / computer games etc can all be displayed in one corner of a screen, and then accepted within VJ software such as VDMX and used as a live signal, and filtered, mixed or processed to your heart’s content. ( Be warned : Removing plastic horns visually is likely a bit trickier… )

    But Wait, There’s More..
    Vade has more in the pipeline, a video re-router that will work fast, and on the graphics card rather than CPU. Tests so far allow easy re-routing between Max MSP / Jitter / Quartz and VDMX. Bookmark his site for announcements to come. And in other news the Auvi Objects have been updated for Max 5, which will please live visualists who remember it.. )

    “Auvi was designed with an attitude of sympathy towards beginners. Even now, Auvi can be a lot of fun for those who are less technically advanced — for example, those who don’t want to mess about with shaders and GL. I like to think of Max as a haven for artists whose needs aren’t met by standard software. Auvi was my attempt to increase the fun-factor for these newcomers.” Kurt Ralkse

    Soccer Video Remixing
    Because you need something to do with all those pipes, right? Recommendo : the 1981 Escape to Victory starring Sylvester Stallone, Michael Caine + Pele in a German prisoner of war camp. Or maybe? Pele’s viagara campaign, where he offers these last smiling words to the camera:
    “Talk to your doctor, I would..”
    An amusingly careful phrasing, which allows Pele to retain all suggestion of athletic virility, but let anyone else know – Pele says it’s ‘ok’.

    DSLR 101ism

    Joined the old Digital Single Lens Reflex camera club recently (hello video capable Canon 7D), which has meant learning about photography (shout out to photo guru Dan Murphy), and about technologies that bridge the old and the new. And haunting Ebay a bit more than usual.

    canon7d_image
    To DSLR or not to DSLR?
    The benefits of digital image recording ( cost / workflow etc ) combined with the advanced light controls of a SLR camera – make DSLR cameras great for photographers, and now that they’re often capable of good quality video, DSLRs are lluring in a lot of film-makers too. It’s not all win though – videomakers expecting DSLRs to have the same ease of shooting will be disappointed. Weighing it up for those interested in video, David Torcivia has summarised the pros and cons over at Poetzerofilm.com:

    Nay
    Ergonomics – too light / small / awkward screen and controls
    Moire and Aliasing – skipped lines in video, during process to shrink large image down to video size
    Shutter Rolling – fast moving objects can be in different places in the same frame
    Resolution – they don’t actually shoot as well as advertised
    Compression – Canon records to lossy H264 format ( which needs processing before editing )
    Audio – terrible on DSLR, need to record externally ( eg with Zoom H4n) + sync (pro-tip: Plural Eyes! )

    Yay
    Ergonomics – The small size can also mean shooting easily in cramped spaces, and more discreet filming.
    Depth of Field – Hey look, it’s blurry in the background! Beautiful, but as the web fills with it, David helpfully notes:
    “Don’t wear out the effectiveness of a shallow shot by making an entire “test” film filled with nothing but micro DoF. Shallow depth of field is just another tool in the cinematographer’s box to better tell a story. It is not a crutch or a gimmick to sell a shot or a product, an idea which cheapens the art.”
    Low light – Zowie! For the price, DSLRs can shoot in hearts of darkness that video cameras cannot even see. Believe.
    Price – Fantastic quality and value.
    Photos – Oh yeah, do they do those too – 10 stops of dynamic range, full RAW files, 18 or 21 Megapixels – all great for timelapse .
    Lenses – The variety of glass available for DSLRs vastly outweighs that possible for video cameras ( hello eBay, or hello rent-a-lense for important occasions )
    Media – Tapeless workflows. Drag n drop, rather than slowly capturing footage.

    Plunging In…
    So in the end – disregarding all the science and numbers, you’ve found yourself swooning over luscious, colour-ripe non-grainy video shot by someone in such low light conditions that you’d packed away your video camera an hour ago. THAT’S OKAY, you’re with friends.

    And if being the new owner of a DSLR finds you bewildered by the array of options available – Wikipedia’s photography page is incredibly useful for getting up to speed with photographic terms and principles, and pointing to a huge range of future learning. For starters you’ll be needing to understand :
    Aperture – the lens opening, measured as the f-number ( eg f2.8 ), which controls the amount of light passing through the lense.
    Shutter speed – time the imaging medium is exposed to light for each
    ISO speed – The higher the ISO, the greater the sensitivity to light.

    There’s plenty more, and plenty more starting points too..

    Which Lenses To Get?
    If you need, you can actually mount cinema lenses to a DSLR, using add-ons from hotrodcameras.com. For most people though, the existing range of photography lenses will be a vast enough jump in quality from handheld video. Things to note? Lenses with lower f-numbers are preferable ( and more expensive ). Aside from lenses specific to your camera, there are also a wide range of cheap adaptors that can be fitted to any DLSR, which will enable lenses from other manufacturers to be used ( functions like auto-focussing can be lost with some of these though ). And one more complication – the Canon 7D doesn’t have a full frame sensor, and it’s smaller proportion of a frame means you have to multiply the below numbers by 1.6. In other words, a 50mm lense on the Canon 7D is the equivalent of a 80mm lense (50 x 1.6), and the perspective it brings.

    50mm - The classic lense. A lense this size renders perspective in a way similar to a scene is perceived by the human eye.
    Wide Angle Lenses ( Below 35mm ) – allow you to fit more in frame from closer range ( think fish eye), but exaggerate distance between objects and can distort.
    Telephoto Zoom Lenses (Above 70mm ) – allow magnification of distant objects / skateboarders / small furry animals etc ( though tends to compress distance between objects ).

    Macro lenses – Want to shoot close-ups? These are the lense for you – or – seek out extension tubes or adjustable bellows ( both which are placed between another lense and the camera, changing the dynamics so that close-up is possible ), or get an auxiliary close-up lense to attach to the front of a lense, or get a reversing ring ( an adaptor that allows the lense to be attached to the camera backwards, which creates extreme close-up vision ). http://en.wikipedia.org/wiki/Macro_photography

    ( See also Tamron’s guide to lenses, and Cambridge in Colour about lense focal lengths, zooms vs primes etc )

    A range of trick filters which can be added onto existing lenses for various effects ( find out what diameter your lense is ( eg 72mm), to find appropriately fitting add-ons ). And then there’s the tilt-shift lenses ( see also lensbaby ), and other trick lenses… ( on it goes.. ).

    Time Lapse?
    The image quality is significantly higher quality for photos in DSLRs, than it is for video. Correspondingly, animating a series of high quality photos in sequence for timelapse bumps the ‘video’ quality up even higher. Strangely the Canon 7D doesn’t have an automated sequencing function built in, and needs an external ‘intervalometer’ to do this. Canon sells one for around $200. Hong Kong vendors on Ebay sell adequate imitators for $30. There’s also an iPhone app for remote triggering / viewing of photos – but it requires the camera to be attached to a computer ( not great for out and about shots.. )

    Stability… Later…
    Someone walking around with a handheld video camera, will produce jerky footage, no matter the camera… but especially so with a small camera like a DSLR,, and then there’s the additional desire to avoid troubles like the Jelly Vision mentioned above. The image quality is good enough though, that a whole industry has spawned in providing ways to minimise trouble. And so…

    Next DSLR Update : Stabilisation, active filming + Steadicam Systems ( from pro to DIY )

    Stadium Video And Breaking The Timeline

    jp | Audiovisual, Music, Musings, Reviews, Video, Vj-ing, design, electronic art, imagery | Thursday, 29 April 2010

    Extravagant lighting and video productions are increasingly expected with touring acts, but a little thoughtfulness can go a long way.

    massiveattack

    Massive Attack @ Myer Music Bowl, Melbourne
    Enhancing Massive Attack’s recent sublime musical performances during their Australian Tour, was a very elegantly integrated lighting show designed by United Visual Artists. The kind of gorgeous, restrained and stylised light show you’d hope to see while visiting Blade Runner Town. The lighting set-up was deceptively simple – over the course of the evening, every one of the limited parameters available was gradually tweaked, revealing further variation where it seemed all avenues had been explored. Pulsing dots, became horizontal lines, and then combinations of dots and horizontal lines. From the palette of mostly white, red was sporadically and only very occasionally introduced, and very effectively. Occasional smoke bursts and white lights to reveal on stage depth behind the main plane of pulsing lights. And gradually, the dots are clustered closer, so we can approach something like ascii video playing through the spread out LED wall. Cycling through ascii characters, cleverly varying font sizes and cycling methods to effect the overall image. And again, occasionally using red as individual spotlights. While lighting rigs and lighting pre-visualisation and sequencing tools are getting increasingly sophisticated ( ie crazy ), this show worked because of the restraint shown, its thoughtful choreography and pacing over the evening, and because of its tight integration with the music ( they nearly became inseparable at some points ).

    Chris Cunningham’s new Audiovisual Show
    This is an exciting prospect. News that one of the most acclaimed music video directors of the last decade, is working on a 75 minute live audiovisual show certainly presses buttons.

    “It’s a work in progress really. It’s three giant screens, lasers and a soundtrack that will be like a big mixtape. It’s the closest I can get to what I want to do: the visceral sound of a live show but with massive screens like a cinema,” he explained in the Guardian recently, arguing, “what I do is more experimental and the visuals usually come first. That’s why the live performance is exciting. It’s not film, it’s not a gig, it’s not an installation, but it has elements of all three.”

    While it’s undoubtedly an impressive show ( what a great body of work to play with! ), unfortunately the comments on the Guardian article suggest that the performance seems far from live, a sidestage witness suggesting there wasn’t much meaningful being done by Cunningham on stage, others suggesting it seemed like a linear showreel. On the one hand thats fine, the show is a stepping stone, on the other – it’s a reminder that visual technologies tend to lag behind audio in terms of power ( it’s necessarily more computer intensive to manipulate 1 minute of video than audio ). And no doubt, given that the music world has decades more behind it with manipulating loops sequences and processes, it is likely also advanced more conceptually for dealing with time based media in performances. Looking at how someone like Autechre (touring Australia shortly, and themselves with a fine Cunningham video) approach time and samples, might illuminate other approaches to video than ‘jukebox compilation’.

    [[ UPDATE ]] This review sounds a bit more promising. And an amusing anecdote from William Gibson about Chris potentially directing a version of Neuromancer:
    “Chris is my own 100 per cent personal choice…My only choice. The only person I’ve met who I thought might have a hope in hell of doing it right. I went back to see him in London just after he’d finished the Bjork video, and I sat on a couch beside this dead sex little Bjork robot, except it was wearing Aphex Twin’s head. We talked.”

    puredata
    Weimar in The House
    Max Neupert explores great and granular audiovisual compositions using the free software pure data, and now runs ‘Breaking The Timeline‘, a great course at the Bauhaus University of Weimar, which is dedicated to exploring ‘performative audiovisual artworks and experiments’.

    “The third dimension of the moving image is time. Manipulation of the timeline means taking control over the creative potential of this dimension. Editing film or video transforms footage into a movie, thus film and video aren’t necessarily linear, but stay static in their determined timeline. Video made analog real-time effects popular but todays graphics processors in computers make it possible to fully explore the real-time potential of digital image and sound.”

    Max also makes available patches which demonstrate audiovisual programming techniques in Pure Data and the Gem library.

    And let’s not confuse Max with Max for Live – another exciting Audiovisual prospect – complicated max patches ( including jitter video parameters ), controllable from inside Ableton Live and it’s sophisticated sequencing possibilities.

    The Network As Studio

    Amazingly enough, there’s quite an array of tools ready to use, right there in the browser. Not just for basic file management, file sharing, communication and group collaboration, but also for recording, mixing and producing. Some are just convenient utilities, but others are powerful tools in their own right. Did a gather up of these recently for a music related course at RMIT – and so, below, your new, mostly free, portable office-studio-lounge:

    File Management / Sharing / Collaboration

    media-convert.com – Online file conversion of files to a huge variety of formats.
    http://en.wikipedia.org/wiki/List_of_collaborative_software – Huge list of software for group collaboration
    docs.google.com – Very convenient way to co-write, co-edit material, and now share files as well.
    filestomp.com – Online compression of media.
    dropbox.com – Nice online file sharer that creates a desktop folder you can drag and drop files into, which then syncs with your online backup and anyone elses computer you’ve authorised it to sync to.
    delicious.com – Still the best social bookmarking service. RSS Subscriptions available for your bookmarks, anyone elses, or even just a keyword ( as bookmarked by everyone or just an individual ). Takes a while to realise just how great this is.
    http://en.wikipedia.org/wiki/LazyWeb – For when the going gets tough / lethargic.

    Actually Making Stuff From Within Your Browser
    How about that! Again, just a convenience in some ways, and not meant to replace your more powerful desktop tools, but sometimes there’s more than enough power right there in your browser.

    aviary.com – First shout out must go to Aviary – where from within the browser you can use a variety of their software to do – Photo-editing, adjust vector logos, play with web templates, filters, color palettes, screen captures, edit audio files and more.

    looplabs.com – An online music mixing application with an impressive list of features in the sidebar.
    online jamming : ninjam.com + jam2jam.com

    soundcloud.com – Increasingly popular hosting service, which notably allows comments on specific parts of audio timelines, has convenient dropboxes for easy file sharing, and has many more musician-friendly features. (See intro video for more )

    skype.com – Screensharing options for comparing software production notes / techniques / debugging. Voice chat, audio recording.

    xtranormal.com – your text + their audio + button to publish = auto generated and published animated movie

    pixton.com/uk – Templates for generating online comics.

    slideshare.net – Easy development and publishing of slideshows with accompanying audio.

    Need Files to Play With?
    The popularity of Creative Commons has meant a continued growth of sites legally offering media files for creative re-use :

    ccmixter.org – Huge collection of mostly musical sounds, including song parts, and full tracks by the likes of Chuck D and the Beastie Boys, DJ Vadim etc etc.
    freesound.org – Giant library of atmospheric, FX and musical sounds.

    flickr.com/creativecommons – Flickr’s creative commons collection is ginormous.
    http://en.wikipedia.org/wiki/Public_domain_image_resources – Also ginormous.

    archive.org – Noble San Fran cats with an abundance, an overload of audio and video work available for re-use. Lots of high quality and unusual vintage material, as well as contemporary netlabels etc.

    And What To Do With It All?
    Maybe something like this? starwarsuncut.com – where Star Wars is being remade by fans, in 15 second chunks – there are still a few scenes left – sign up and make yours, to be part of the final edit!

    Get some print on demand books happening via lulu.com – upload a PDF and no-one pays a cent until a book is ordered online, then it’s printed and delivered to them, money put into your account, and all why you lie in your hammock.

    Upload your work to bandcamp.com – and have them offer a variety of free to expensive downloads and even VINYL options!

    Make $19,000 in ten hours on Twitter. ( Yes, this may work easier if you are Amanda Palmer )

    iphone Audio apps

    jp | Music, Reviews, Software, electronic art, imagery, online art | Thursday, 22 April 2010

    iphone_audioapps
    The audio app ecosystem for the iphone is still fairly young, so there’s plenty of apps fighting for attention, and quite a diverse range of approaches to portable music and sound. Below, the fruits of an afternoon’s worth of downloading and testing (and about $73 all up).

    Beatmaker $19.99
    - Mobile sampler interface with 16 pads (multi-touch up to 5 sounds at once ). Load or record your own samples or use the built-in banks from the likes of Richard Devine, or from genres such as hiphop, dub etc.
    - On-board wave editor to select in/out points of samples.
    - Fairly intuitive easy to use step sequencer to play arrangements of those samples.
    - Delay, 3-band EQ + BitCrusher FX.
    - Export audio and midi.

    Touch DJ $23.99
    The most expensive app on my afternoon list, this offers scratching, looping, positioning, equalization, effects and pitch controls for 2 simultaneously playing mp3 or m4a files. Claims to offer a ‘new’ DJ technology it calls ‘visual mixing’ – which basically shows the waveforms playing as every other piece of DJ software before it has done for the last 10 or so years. Has an onboard sampler ( limited to 3 samples ),

    Spoke $2.49
    Interesting radial design for creating drum loops. Sounds placed closer to the centre are more quiet, sounds placed further are louder. A clock hand spins around triggering each sound as it passes over it. Something about the lack of any grids seems to make this all the more fun for making loops work. Lacks tempo control, exporting capacity or ability to load samples. A fun toy anyway, and maybe interface ideas worth noticing by other developers?

    JR Hexatone $12.99
    More interface weirdness here : load six samples into a hexagonal grid, and start six oscillators by pressing play. These oscillators then ‘travel’ through the grid to an end point, changing position on the beat, and being affected by commands as they travel. Four modes of Play : GRID, CELLS, SND, or SET-UP, allow you to rekindle that feeling of playing Dungeons + Dragons with strange numbered a dice and a manual of elaborate rules. Bizarro, but can import + export, change tempo, so maybe of use to some.

    Finger BassLine $3.99
    I could say this reminds me of making acid-basslines with the old Roland TB-303 Bass Line Synthesizer – but I’ve only ever played around with Rebirth (RIP: rebirthmuseum.com ), software built in 1997 to emulate the old 303 (and the TR-808 and TR-909 rhythmic composers ). And so, now on my phone: monophonic synthesizer with built-in pattern based step sequencer. Sawtooths. Square waves. Filtering. Modulation. Tempo tap. Kids these days.

    Nanoloop $8.99
    Sequencer, sampler and synthesizer modelled on a version made for the nintendo game boy back in 1999.
    “It does not simulate the Game Boy’s sound or other functions, but has been fully optimised for the iPhone’s capabilities.”

    RjDj Free / $2.49 option
    The original augmented reality music maker. Microphone + algorithims + auto-layered beats = fun times. Featured examples include work by Perth’s Chris McCormick ( Girl Science records ). Branching out these days into other apps :
    “Experience LOVE by AIR in a new way, through four real-time soundscapes. Record yourself as you become part of the music, and send your own Love message to someone special.”

    EveryDay Looper $4.99
    “Record yourself, loop it, layer it, mix it, merge it. And do it again.” The equivalent of a loop pedal used by a guitarist or vocalist. Simple to use, lacking any sort of manipulation capacities ( eg changing pitch / speed or moving loops further forward or backwards in time ).

    Tonepad
    (Free)
    Draw dots on a big grid. Erase some of them. Draw more dots. Move your fingers around the screen. Congratulations, you’ve just made a soundtrack for a Japanese shampoo commercial.

    Game Show Sound Board (Free) + Pocket Studio (Free)
    Crowd laughter. Applause. Oohs. Ahhs. Bad answer honks. Etc

    DrumPad (Free) + Mad Decent (Free)
    They’re free. You like hitting stuff, right? A drum kit. And : Air horns, sirens, elephant groans, lazer guns, gunshots, delay. Optional looping, delay and warning siren if someone picks your phone up.

    Overall verdict? Lots of little prices add up over time. Necks get sore from hunching over and peering into a little screen for a few hours. And yet, there’s lots of engaging fun to be had. Beatmaker struck the best balance for me, between being fun to use and seeming versatile enough to use for vaguely serious occasions. ( It’s sample bank functions should help get rid of a few sound-board apps too. Except maybe cat piano. That stays for now. )

    Sculpture, Everything, Op Art in Visual Chinatown, DJ Yoda

    Some February eyeball snippets..
    sculpture_uk
    Sculpture
    http://tapebox.co.uk
    http://vimeo.com/sculpture
    Dan Hayhurst: Music, Reuben Sutherland: Animation
    “DIY music and animation duo, who use zoetrope record deck, tape loops, cassettes, samples, and lo-fi electronic noise, cross-fertilizing analogue and digital techniques to generate vivid sonic and visual collages.”

    Sculpture are one of my favourite discoveries of late. Notice the words ‘zoetrope record deck’ in their description? Those custom made picture discs ( just a sequence of images arranged around a vinyl disc and filmed from above ) definitely help define their aesthetic but there’s much more going on than that. Glimpse a few of their animations and live performances to grasp some more.

    Everything
    http://vimeo.com/6364896
    A vibrant array of visual creators constantly pump out material on vimeo.com, so even casual exploration of the site usually brings some rewards. It’s especially nice though, to discover delights in clusters, masses of talented folk orbiting around one of vimeo’s groups or channels. Such as the awesome compilation ‘Everything’, curated by Danny Jelinek, each episode tending to feature 5-6 snappy segments, sharp editing and humour, and sophisticated but whimsically used visual effects.
     
    Op Art in Visual Chinatown
    davidope
    davidope.com
    http://dvdp.tumblr.com
    On the optical art front, albeit with a more contemporary feel, ‘davidope’ creates hypnotic looping animations, which he offers up as a series of tumblr gifs ( hosted at what he calls his ‘visual chinatown’), or java apps / quicktime movs for those inclined. His recipe?

    1. I create a simple animated 2d looped pattern in Flash or with Illustrator+Javascript.
    2. Then I use them as a displacement/diffuse/alpha map for a static 3d object in 3dsmax.
    3. Rendering it with Vray or Illustrate.
    4. Finally converting it to GIF with Photoshop.

    DJ Yoda 
    dj_yoda
    www.djyoda.co.uk/
    youtube.com/user/djyodauk

    Belated shout outs to DJ Yoda, who toured Australia in late December. Admittedly I was skeptical after glimpsing a set portion online a long time ago ( too obviously cut and paste in that mid-late 90s way, with little sampling subtlety in the choices or choreography), but for the sonic and visual heads in the audience alike(@ Falls festival) yoda ‘ripped it’, constantly weaving through pop culture grabs with fluid, sophisticated ease. This included a range of recently new worthy items as well as an extended encore of contemporary Australian TV.    

    Apart from busily honing his live gigs, DJ Yoda also recently contributed to the DJ Hero game ( Playstation, XBox, Wii ), offering up two mixes for playing : Jackson 5’s “I Want You Back” vs. Gang Starr’s “Just to Get a Rep”, and Little Richard’s “Tutti Frutti” vs. Shlomo’s “Beats”. As an aside – has anyone ever used this? The game made a lot of splashes on release, but I haven’t heard from a single user of it since, or even seen anyone pointing to an interesting video of it (or it’s turntable controller ) in action. Meanwhile, ‘Scratch, The Ultimate DJ‘, being developed by Bedlam games and delayed because of legal troubles, is now back on track – with tracks by Mixmaster Mike, Kid Koala, Gorillaz, Salt N pepa etc. Stay tuned.

    Reflections on Live Cinema

    jp | Audiovisual, Cinema, Musings, Software, Video, Vj-ing, electronic art, imagery, online art | Wednesday, 10 February 2010

    tobysoftware
    Long-time live cinema enthusiast, (Toby) *spark from the UK, released a video about it this week, a decent attempt at exploring some of live cinema’s essence. What is live cinema? Who makes it? Why? How? The video features interviews with some live video luminaries, as well as a glimpse at what an ideal live cinema software interface might look like.

    New kinds of cinema will inevitably continue to form and mutate. Video can now be chopped, shuffled and processed nearly as easily as audio, projectors continue to cheapen and shrink, and audiences practically expect moving images to appear in ever new screen and surface arrangements. Live cinema is just one of those possibilities, and within the video Toby explains part of why it appeals:

    “Compared to Hollywood, it’s more like live jazz, a storytellers version.. telling different stories everytime – it’s not because there’s a definitive story, but because it’s more interesting that they have a sea of memories, every story they navigate through the sea making different associations, drawing different things in in different contexts. We can do the same with digital media as performers.”

    Fellow Londoner, Mike from D-FUSE is less drawn to the narrative aspects, but still strongly attracted to what is possible with live cinema:

    “It’s about the feel of it, as opposed to the other side of the tv, telling you a story… it’s about the texture, and the sound, like going back to a surrealist painting… ”

    Toby welcomes feedback on the video, so have a watch and zap him a line. Myself, I think the Live Cinema aspect depends on a lot on context – where is the cinema and who are the audience? In that respect, his video would benefit from showing that better, rather than just clips detached from their screening context and audience. The live clips of the Light Surgeons used work best for that reason, but even then the wider context of the audience, or even audience reactions is still invisible.

    And why does Live Cinema Suck?
    It’s really, really, hard to produce a compelling feature film or create a compelling hour of music. Trying to do something in between both, and without a team of supporting cinematographers, actors, musicians, recording engineers, producers, and without any funds, means it’s a significant project for any solo laptopper to attempt, and yet it is often one or two people who are generally making ‘live cinema’. Playing with video in a more poetic way, and exploring with loops and rhythm, can reduce some of the burden, but it’s still a major challenge. Beyond merely producing a live cinema show though, what are the characteristics of a good live cinema show? And what are the cliches and easy pitfalls for producers? What makes a bad live cinema show? Why is there often a sense that they are fun for the creators but not the audiences? ( The same can be said about drunken bongo playing around a campfire ) Maybe this is a bit like the earliest scratch DJs a few decades ago trying to talk about what a good DJ mix is – from their limited perspective, the evolved styles, technologies and diversities of today’s DJing would’ve been unimaginable. But addressing some of these problems means identifying what works and also what doesn’t in a live context.

    Elsewhere VJ Solu has articulated nicely some of the ways Live Cinema can distinguish itself :

    “The traditional parameters of narrative cinema are expanded by a much broader conception of cinematographic space, the focus of which is no longer the photographic construction of reality as seen by the camera’s eye, or linear forms of narration. The term “Cinema” is now to be understood as embracing all forms of configuring moving images, beginning with the animation of painted or synthetic images…… Even though performance is a vital element in the live context, creating new narratives for visual culture should be equally important.”

    Elsewhere she closes in on an important difference between cinema and live cinema, while showing how one can inform the other:

    “Lost Highway (1997) directed by David Lynch.. is remembered for its long shot of a dark highway. I believe these kind of shots are the basic material for live cinema performances: the transitions, the movements, the pure visual beauty and intrigue, the atmosphere.”

    Or as VJ Iko from Portugal put to me back in the day:

    “Live video is as much about lighting and colour control as it is about creating interesting content. See the people watching the screen? See how the colour of their faces changes with what’s happening on screen? The light bouncing off their faces, that’s what you have to try and control.”

    In the end, despite the ongoing quest for software and hardware holy grails, there’s already today immense capacity for provocative and beautiful live cinema to reward both audiences and performers alike. Technologies aside, zooming in on exactly what makes live cinema unique and interesting, will hopefully help evolve the form for everyone. Shout outs to Toby for putting his take on it out there.

    Other People Thinking Lots About Live Cinema
    Brazilian Live Cinema: And as well as ideas, they also build festivals and hardware live cinema interfaces. “Live Cinema is cinema that unfolds live. It´s an audiovisual perfomance where the director, creator, performer or artist presents his work in person, before the audience. Imagine an artist being able to change his film’s ending, simulate new sounds and images, new sequences, and above all, create different narratives based on the audience’s reactions to the work.”

    VJ Falk : Long time Berliner Live cinema prototyper : http://prototypen.com/beamaz + http://prototypen.com/lc/blog

    http://www.vjtheory.net : Well curated group discussions about the possibilities for ‘performers, performance, interactors, audiences and participators’.

    http://avit.info/vjtalk : A range of mostly VJ talks ( surprise! ) but touching on some relevant live cinema areas.

    Timothy Jaeger : Had a good book online a while ago called Live Cinema Unravelled. Missing in action.

    VJ Solu : Especially of interest, her thesis which “reviews the influences and explores the characteristics and elements of live cinema, a recently coined term for realtime audiovisual performances. The thesis discusses the possible language of live cinema, and proposes “vocabulary and grammar”.”

    2010: International Year of the Sloth

    sloths2010
    Slothdom has never looked so good, or been so lazily achievable. Reduced emissions from schedules of slackness, being able to outsource our workloads to increasingly rad software, better health, wealth and good fortune: all this and more are bundled up in The Way Of The Sloth.

    Sloth Emissions
    Like the twentieth century cyclist t-shirt slogans : ‘two wheels good, four wheels bad’, sloths have a message for the moment, and it is this :
    “Less is more.” Or less is better, especially when it refers to expected global temperature rises this century. At the recent gathering of climate slash policy heads in Copenhagen, most preferred the idea of restricting that temperature rise to 2 degrees – which would still deliver a 50% chance of catastrophic climate events. Unsurprisingly, developing countries who would bear most of the brunt of this ( having coastal areas affected by rising sea levels, and densely populated areas that can’t afford further food and water difficulties etc ), wanted a limit of 1.5 degrees. Neither target was agreed upon ( in part due to Chinese Wrestling techniques), but there were still some hopeful signs : significant initiatives and funds were set-up for large scale rainforest protection, there was agreement on the science and the need for action, and there’s potentially a good foundation for the next climate meeting in Nov 2010 – which is being held in the sloth-friendly capital of Mexico City. Hammocks, siestas, cumbia : where better to sign an agreement for slowing the rate of emissions?

    (Sloth shout-out to Melbourne’s Cumbia Cosmonauts who are on a roll. )

    Sloth Software

    Sure, military superpowers can build giant hi-tech infrastructure and send pilot-less drones spying over borders. But why bother with the work of competing with that, when there’s hashish in the hills to be had, it’s too hot to move, and as the Wall Street Journal reports:
    “Shiite fighters in Iraq used software programs such as SkyGrabber –available for as little as $25.95 on the Internet — to regularly capture drone video feeds.. ”

    The even lazier militants in the desert of course, would likely bypass shopping for such software and just grab the relevant torrent file from Pirate Bay ( no, really. Hat tip to Coburg’s military surveillance connoiseur, Francis Bear ).

    And maybe when the sun sets a little and it’s time for some moderate exercise, something like this iphone controlled helicopter might come in handy. ( See the copter’s camera view on your screen, tilt to steer. )

    Sloth Visions

    Both budding sloth cinephiles and ascending sloth auteurs have much to be happy about. For those who like to watch, the continued splintering of the mainstream provides much of merit. District 9 and the ongoing Wholphin DVD compilations were amongst my favourites in the summer haze, along with an abundance of bookmarked shorts bookmarked online :

    vimeo.com/jeanpoole
    youtube.com/jeanpoole
    delicious.com/jeanpoole/video

    For the sloth-maker, it’s an interesting time. After 100 years of cinema, the cinema system is needing to reinvent, and creative and distribution opportunities abound. Who knows what we’ll look back on in fifty years time, who knows which changes with visual storytelling and exploration will seem significant. In the meantime, ongoing visual software developments continue to excite (documented well at createdigitalmotion.com), as does crowdsourcing ( hello kickstarter.com ). Perhaps it’s those that creatively leverage these everyday network technologies to create in ways that haven’t been possible until now ( have you seen the sour webcam video yet? ), that will seem like signposts in years to come. At any rate, fun ahead. And shout out to the the animated webisoders over at http://slothvision.com ( & bonus sloth / major lazer remix).

    Video Apps On The iPhone

    Supposedly there’s an app for every splinter of today’s needs. Ask T-Pain and Trent Reznor. Time for a quick scan then, of the creative tools available for pixel-heads, visualists and cinematographers.
    tonetable

    VIDEO
    REEL DIRECTOR – $9.99 and a video editing mobile (3GS) now lives in your pocket. Although understandably limited in scope, it does allow to assemble different clips from your library onto a timeline, edit those, and add a variety of transitions.
    REEL MOMENTS – by the same company, is all about creating time lapse videos.
    SLOMO – let’s you make videos 8 times slower or 2 times faster – with an option to change audio pitch or not.
    AClapboard – $7.99
    VINTAGE VIDEO MAKER $3 – Adds a retro effect. Not really sold on one-filter apps, but it’s probably a while away before there’s going to be an After Effects killer on a phone. Key frames on trams.

    PHOTO / GRAPHICS / ANIMATION
    pCAM Film + Digital Calculator $47.99 Calculates Depth of field, focal length matching, running time to length, underwater distances and other long lists of technical details useful for Directors of photography, film, visual effects etc.
    phone photos swapped with others randomly?
    SKETCHBOOK MOBILE – $5.99 from Autodesk. Multitouch 2500% zoom, paintbrushes 3 layers / import photos. Closest to a mini-photoshop in your pocket I’ve found yet.
    PETIT DUMMY – Add any photo, add audio track, select mouth points, create moving animation.
    FLICKMATION – Frame by frame animation with layers, onion skinning ( transparency which let’s you see the last frame while drawing the new one ) and a stamp system that can be made from existing photos.
    STORYBOARD COMPOSER – $23.99 – An excellent storyboarding app (formerly Hitchcock ), which is possibly the most native feeling app I’ve used. It just seems to harness the touchscreen and gesture controls well, has easy integration of photos, has a great interface, and has a certain immediacy to playing with it, that really encourages exploration.
    REAL CAM SP – $1.19 – onscreen menu items to help control iphone camera better… digital zoom, white balance for specific areas in frame etc. That said, there’s a LOT of one-function photography apps out there, with their one cheesy effect that can be added easily to your snap of the day.

    oscemote

    INTERACTIVE
    TOUCH OSC – $5.99 – Let’s you send and receive Open Sound Control messages over a wi-fi network using the UDP protocol. Which means controlling software on your onstage-laptop, from the dancefloor or in front of the speakers / screen etc. Faders, sliders, an X/Y pad, multi-touch. And a visual editor available from their website.
    MRMR – Another OSC app, this one’s free and multi-user by design.
    OSCEMOTE – $5.99 multitouch TUIO, accelermoter xyz
    ispy Cameras $1.19 – view + control camera from public cams, take screenshots
    TONETABLE $9.99 – produces a control tone – for controlling a digital vinyl system – eg serato scratch live / traktor scratch / m-audio’s torq etc. It also allows easy jumping between different pitches through a series of buttons. By the makers of Mix Emergency ( a video mixing app for use with Serato ). And included in this visual app list, because the digital vinyl system can control video as well.
    VLC REMOTE $3.99 – Because you wanted a way to browse your hard drive of Al Jazeera recordings from the comfort of your bed.

    Shout out to CANABALT, a kind of one-finger Bruce Willis platformer, which has captivated this week. ( My record? 5204m )

    Hitchcock, The iPhone Interview

    hitchcock_more
    Storyboarding is fun with Cinemek’s Hitchcock iphone application. (also known as Storyboard Composer )

    When Cinemek’s Jonathan Houser dream of ‘making innovative film tools’ met the iPhone in his pocket, a new mobile storyboarding application was born: Hitchcock. Utilising the iPhone’s touchscreen and built-in camera, Hitchcock adds a layer of fun to location scouting, planning for films and storyboarding sequences. The app has two modes – a panel view that focusses on each shot ( gathered from the photo library ) and allows easy overlays of character stand-ins, camera and character movement and text overlays. The sequential mode allows a finger to slide the panels into a sequence, and control the timing between each shot. There’s something great about the immediacy of being on location, arranging a sequence, and watching it playback to see how well it works as an idea. Hitchcock is a simple app, but executed wonderfully, with a gorgeous interface that encourages play and re-use. When done, press a button and email your completed PDF storyboard. Future developments include : drawing functionality, adding audio, ability to add custom stand-in characters, export to .mov, etc. Cinemek’s Jonathan Houser was happy to answer a few questions about it below.

    More : cinemek.com/hitchcock
    Tutorials : vimeo.com/channels/hitchcock

    hitchcock_storyboard

    How do you feel about Hitchcock today?
    I’m pretty pleased with how Hitchcock turned out as it is version 1.0. It really accomplishes what I set out to do which was create a lightweight mobile app that allows creative people to jot their ideas down in a visual medium. 

    What has the iphone platform been like to develop for?
    As a non-coder I was really supprised at how easy it was to design the app under Apples specifications. They provide developers with tons of tools and free API’s. The hardest part for me was to find a person who had the calibre of coding necessary when you reach beyond those free API’s. Jason Thane at General UI did a great job with this. 

    What changes would you like in future iphones / the future iphone development environment?
    There are many small things that I would like to see. The biggest for me is Apple’s payment process. They are really ambiguous about how they pay you. You may receive reports for a given months sales and the actual fund paid are 20-30% less than what those reports reflect. The worse part is actually contacting them about such problems. It’s pretty messy but I’m sure it’s getting better. 

    What’s missing for you to develop Hitchcock on Android?
    Right now, proven demand. We have been talking to other developers and the success rate for Android porting is very very low. We have not by any means ruled it out, we are taking it one step at a time. There are many updates to the iphone version of Hitchcock we hope to do before we port to other platforms. 

    hitchcock_panel

    Hitchock feels like the beginning of an interesting animation sketching app – have you had any thoughts about creating an app that tilted more towards animation?
    Yes, we are definitely exploring different specialized uses for Hitchcock. I think the animation community is large enough to warrant a application designed directly for that community.

    Other iphone apps that impress?
    There are so many – for filmmaking, the guys at Chemical Wedding just released an app called Artemis. It’s a professional director’s finder for the iphone. It contains just about any lens you can think about shooting on. REALLY cool. As for non filmmaking apps, Convert bot has a really cool interface. Its just a conversion app, but the UI team did a great job with the design. Shazam is still such a cool app. There are a bunch of Augmented reality apps coming out which will prove to be pretty useful. 

    What aspects of the iphone are least utilised by apps?
    I think the biggest aspect of the iphone that is least utilized is multi-touch. It seems like most developers design their apps as ported desktop versions of their app. The buttons are too small and do too little. I think there will be more apps in the future which utilize the whole iphone. 

    Do you have a gallery of favourite storyboards submitted by users anywhere?
    Not yet. But we are planning on creating a community for that. Keep checking in. 

    Popular feature requests?
    .mov export is the biggest request. This will be available really shortly. Possibly the beginning of December. Local PDF creation and emailing. Available in the next update as well. Sharing Hitchcock files. This will be available in the Pro version. Many people want to be able to import more PNG’s for stand-ins. We are working on a slick way to exchange PNG’s on a server. This will be a great tool for people who work on specialized projects. Ie car’s, Zombies, Dogs, people with guns etc. 

    Other iphone app areas you’d like to explore in the future?
    I have a few projects which involved the ipod touch as the software/hardware interface. They are in their infancy still so I cannot go into detail, but they are oriented towards the filmmaking community. 

    Hitchcock Demo from cinemek / Hitchcock on Vimeo.

    Audiomulch 2.0 Review

    jp | Music, Reviews, Software, electronic art, imagery | Tuesday, 08 December 2009

    Audiomulch ( Built in Melbourne! ) the ‘interactive music studio’, has long held a near cult status amongst electronic music producers, and upgraded to 2.0 a few months ago ( including a native mac version for the first time ). For those desiring more lateral performance approaches than Ableton Live allows, but without the steep learning curves of Max / MSP, the newly tweaked Audiomulch 2.0 might be just the ticket.

    audiomulch
    Vat Ist?
    The AudioMulch elevator pitch : “Software for real-time sound synthesis, music composition and performance-oriented audio processing.”
    Translation: Easy to grasp ( even for a pixel-head ) modular software that focusses on the flow of an audio signal through a range of ‘contraptions’ which are ‘patched’ together in a window with patch cords from the input and output of various contraptions.

    Contraptionism?
    AudioMulch’s signal processing modules (’Contraptions’) include:
    Signal Generators ( eg drum machine, bassline synth, loop player, arpeggiator etc )
    Effects ( eg Reverb, flanger, delay line granulator, ring modulation, pulsar comb filter, 16 channel live sampling looper etc )
    Filters ( eg Parametric EQ, resonant comb filter bank, granular filtering, resonant lowpass with pattern triggering etc )
    Mixers ( Mono and stereo mixers and gain elements, crossfader, matrix with variable fade times. )
    Your  VST  plugins ( AudioMulch supports VST audio effects plugins )

    Humming Like A Bird
    Key to the ‘feel’ of Audiomulch is the ease at setting up a chain of contraptions for processing your audio. The interface is deliberately kept simply to three areas : A ‘Patch window’ where contraptions can be chained together, a ‘Properties’ window where the details for each contrpation can be viewed or manipulated, and an ‘Automation window’, which allows you to define the way selected parameters change over time. Automation can be applied to the values of knobs, sliders (both single-value sliders and Range Sliders), check boxes and Contraption Presets.

    eg start off with a ’sound out’ contraption, connect a mixer to it, connect a loop player to one channel of the mixer, a bass synth to another, some effects to another and off you go.

    Importantly, everything happens in real-time and all of your experiments with signal flow can be heard immediately without any drop in responsiveness. If in doubt of this, understand that this has been the choice of live performance software for every gig in the last 9 years, for that sweaty man who covers his laptop in gladwrap at gigs to avoid sweat pouring onto it ( aye, that’d be Girl Talk ).

    Other Features

    - MIDI – every knob and slider on the user interface can be controlled with a MIDI controller.
    - multichannel input and output, with support for up to 256 channels ( great for live mixing, multichannel speaker arrays )
    - Clickable built in help on every contraption ( great for beginners and advanced users alike )
    - Metasurface – unique to the mulch, ‘the Metasurface lets you blend smoothly between dozens of parameter settings on a two dimensional plane’, Instead of having to turn one knob at a time with the mouse.’ This can also be automated and looped.

    Audiomulch Resources
    audiomulch.com
    vimeo.com/audiomulch
    twitter.com/audiomulch
    facebook.com/group.php?gid=5443009226

    Requirements :
    PC : Windows XP or Vista
    Mac : OS x 10.4 or later, Intel processors only.
    Cash : $US189 ( with generous unlimited 60 day evaluation option )

    Verdict
    This’ll be the sweet spot for many producers and manglers of sound, easy to explore and yet offering incredibly lateral and complex audio manipulation and performance possibilities. Double thumbs up.

    UPDATE : When asked about whether OSC support would be included at some point, Ross from Audiomulch wrote back :
    “In terms of the roadmap OSC support fits into the “possible enhancements” which may (or may not) happen later in 2010 – basically it will depend on what users want the most when I get to that phase. I’m not convinced that OSC is useful without a mapping layer to translate OSC messages (ie a scripting language or some such) so I’m still trying to work out how that would fit in to AudioMulch.”

    EBN-Heads : Brian Kane Interview!

    EBN_van
    Hey guess what? It’s a thrill to present an interview with one of the founders of E.B.N., pioneers of audiovisual radness, and inspiration to many since way back in 1991. Yeah, those guys beaming their live video sampler performances from a bunch of TVs atop a station wagon on the Lollapalooza tour, the guys that made a video remix ‘album’ from Gulf War footage, and opened U2’s ZOO TV tour. That was E.B.N., and they paved the way for much of today’s live video. Although long disbanded, Brian Kane and the other founders, Joshua Pearson and Gardner Post, have each continued exploring various multimedia technologies ( links to each and more E.B.N. details / videos etc at their wikipedia page ). Brian’s thoughts below.

    Back in 1992, you invented VuJak, the worlds first video sampler. What real-time video software impresses you today, and what surprises you about the ways video software has developed?

    Ableton Live is amazing, and I also like the Pioneer DVJ line. I still use Max/MSP/Jitter because you can do so much and I have worked with it for many years. The Cycling74 folks have done a great job with Max, and Josh Clayton’s Jitter objects are the greatest thing since sliced bread.  I’ve seen some incredible things done with Processing, though I haven’t used it yet myself. What interests there is Mobile Processing, I am more and more interested in mobile/handheld video applications.

    vujak

    YouTube is now serving 1 billion video views a day, so it’s hard not to be impressed with YouTube. They got it right, and they continue to drive video usability, which has helped make online video become so popular.

    One of the main goals of making the video sampling tool was to give people a way to deconstruct/reconstruct the media. When you deconstruct television, it helps you see how messages are created and used to manipulate peoples emotions. So I had always seen VuJak as a counter-ops measure to help the public fight back against manipulative media and propaganda. This has certainly taken hold in the laptop era and in the modern art world. These days it’s called an intervention, but it’s basically a force multiplier for the public against perception management.

    Emergency Broadcast Network left quite a footprint in the live audiovisual arena. What extent of your original video sampling vision did you manage to execute?

    Video sampling and cut-up is mainstream now. Yesterday I saw a segment on CNN called Mashup where they cover remix videos on YouTube. Remix culture has become its own art genre and has been pushed beyond anything I had imagined in the early 90’s.  There are some very talented artists putting their work on YouTube – such as Kutiman – which blow me away. Auto-tune the News is great, too.

    The same is true for the generative school of video art, too. It has become mature as a genre and and the tools are robust. So now we have the tools to do anything, but what should  we do? So now I think it’s all about content.

    For me, the big “oh yeah” moment was in 1991 when I managed to get a quicktime movie tied into Max. The first time I pressed a midi keyboard note and saw a movie play, I knew it could be done.

    What are your thoughts on today’s live audiovisual acts, or the evolution of AV performance? What has improved? What has stagnated?

    My favorite recent live acts are Addictive TV, ColdCut, Hexstatic, eXceeda.  DJ Yoda is amazing, I wish I could’ve seen him with Shlomo. The production quality of shows has improved vastly, and there is essentially no barrier to entry as well, which means there are lots of people doing it, which I believe is a good thing. Audience interactivity in live shows hasn’t yet taken off on in a big way, but I could see that happening now, since everyone has a cell phone. My only criticism these days is that I think it’s boring to watch two guys fingering their laptops on stage.  I’m guilty of this myself. But I’d like to see more fun presentation styles for live shows. There’s a lot of room for fun input devices using things like Arduino boards and such as well, too.

    What do you see as the various interesting trends amongst live video at the moment?
    I’m fascinated with the new micro-projectors that are coming out, and expect to see interesting innovations there. Also of personal interest is optical mixing with multiple projectors, as well as L.E.D. architecture. I want to play Pong on the side of a mountain.

    What did you learn about humans and technology from your online casino days?
    Humans are unpredictable as individuals, but predictable in groups. People don’t mind losing money if they are having fun. 1 attention unit equals 7 seconds. People prefer playing with a machine to playing with people. 1 button is enough.

    What about commercial holography, where has that gone since the early nineties?
    The latest generation of large scale full-color holography is truly impressive.  Zebra Imaging produces the best in the world. Full color, full parallax. Optical computing is progressing rapidly, too, which will bring about the next major advance in computing.

    And to continue this techno trajectory of art forms you’ve been involved with, what were you doing with robotic software?
    In 1994 I started to believe that the screen image is useless – meaning that people have become numb to video images and that there is simply no way of communicating with people in a meaningful way via screen images. This is a deep and long conversation, and in many ways I still believe it is true. So I stopped working with video and became interested in building physical experiences for audiences – moving objects in the real world that people can have a relationship with.

    At that time, I met artist Chico MacMurtrie who was building robotic sculptures, and we started to work together. George Homesy had build a midi-to-voltage control box for the machines, but the software piece wasn’t robust yet. I wrote a variety of max patches which control the machines and sequence them into shows. Some of the machines required feedback to operate and so we needed an intelligent system to drive those, while at the same time allowing for improvisation within the framework of a master sequenced show. We toured extensively in the 90’s with a large show, and over time this became a rather complex system, all built with Max.

    I continue to work with Chico to this day, although the latest piece, the Birds, is an autonomous installation piece.  There is more information on my website and on http://amorphicrobotworks.org.

    What kinds of ideas are you hoping to provoke with your sculpture series?

    I’m interested in taking the virtual experience into the real world.  Creating physical manifestations of our shared virtual experiences.

    I see these as documentary objects which capture a common cultural snapshot of the present and preserve it for the future. As our present shared virtual culture decays though continuous obsolescence, very little remains beyond its’ designed 18 month life cycle / memory cycle.  So by physicalizing these experiences, we can archive them for the future.

    As people switch off their televisions, projects like wikipedia spawn from their free time. Or like Urban Dictionary, which I noticed you’ve been contributing to. What draws you to that, and what are some projects that point to more interesting group dynamics and collaboration?
    I’m drawn to Urban Dictionary because it is funny as hell.  I went through a period when I was putting in words, but that seems to have passed, like most transient newisms these days.  One of my entries was Urban Word of the Day, so I guess that means something.
    Flash mobs are another great new form of collaboration, as well as local currencies.

    Three things you’d tell a class of young interactive designers today?

    Fast. Fun. Easy.
    Design for humans.
    Pay attention to the way humans behave. Watch what people do.
    If an application is pretty, people are impressed for a few moments.  If an application is useful, people will use it repeatedly.

    Thanks Brian!
    Plenty more to visit over @ slashboing ( eg speed baraka / double game / meat water / HDADD™ – Attention Deficit Cinema / etc etc )

    Electrofringe 2009 Highlights

    Another year, another super-soaking of inner Newcastle with a spray of the bizarre to the sublime. Density of programming, and that everything happens alongside the National Young Writers Festival, Sound Summit ( a gathering of independent record labels and artists), Critical Animals ( post -grad theory critters), and The Crack Theatre Festival – means everyone’s festival is quite different, the following of one path denying the surprises that thrilled others elsewhere. These are the shards that stuck to me.

    The Vinyl Arcade by Lucas Abela* (aka. Justice Yeldham aka DJ Smallcock )
    Upstairs : Sit in a dodgem car and watch the results of your steering, on a projector screen ahead of you.
    Downstairs : A remote control car with record needles underneath it, zooms around a floor made from vinyl records all over the ground.
    The mind’s ear might like to imagine this process resulting in distinct grabs of music being pumped out of the speakers – a little Stevie Wonder here, a little classical violin there, but the actuality was more akin to a stuttering noise orchestra. Didn’t seem to matter though, delightfully executed : simple, ingenious, stupendous.

    * Experimental turntablism eh? Try : “stabbing vinyl with Kruger style stylus gloves, bound on amplified trampolines, performing deaf defying duet duels with amplified samurai swords, hospitalised by high powered turntables, record chance John Peel sessions with the Flaming Lips, and most recently touring the world armed with nothing but a sheet of glass.” Guess we can add remote controlled cars on vinyl racetracks to that list. Toecutter in assistance below.

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    The Church of Pimmon
    A former church is the head quarters of the Renew Newcastle project, whose 30+ empty shops now inhabited by artists and galleries certainly added to the festival’s saturation of the city, and it was in this highly appropriate venue, that Pimmon delivered a beautifully surging and serene performance ‘like a slow-motion whitewater torrent.. in space’. Even included some laptop microphone vocal work towards the end, albeit just one subdued layer rippling amongst the haze. Gorgeous. ( Listen to his weekly ABC radio show: Quiet Space, Pimmon on twitter, and audioboo – an iphone audioblogging tool )
    pimmon_at_church
    Let’s Paint TV
    John Kilduff’s blurb:
    “Host of, and genius behind, the art damaged Los Angeles public access program “Let’s Paint TV”. He teaches you, the viewer, how to paint, blend drinks, and keep yourself healthy all whilst jogging on a treadmill. Kilduff believes in breaking down the barriers between art and pretty much everything else, in the ultimate aim of embracing failure.” Add 25 people in fluorescent clothes, buckets of paint and foodstuffs, a loud sound system, and put them all in a small glass room, and mix heavily. This happened twice daily.

    Wade Marynowsky’s Dancing Robots
    Great to see one of these ‘in person’. As well as witnessing it in action, Wade gave a great talk, aided by his electrical engineer Aras Vaichas, about the process of building 8 robots that could detect audience members, dance around them, and occasionally fire lasers directly into their souls. Or just y’know, spook people with seemingly intelligent commentary / engagement. ( More : http://marynowsky.net/ )
    waderobot

    Screenings
    The Japan Media Arts Festival 2008 animation program was awesome – virtuoso technical animations, but also relentlessly imaginative and diversely themed. ( )

    Electro-Projections curated by Michael Prior and Matthew O Shannessy, featured a great selection of unusual and engaging work ( eg the humourous abstractions of Justin Kelly ). Getting a particularly strong crowd response was Skate bang by Damon Packard, an absurdist piece that reveals the power of the edit – cutting between close-ups of snipers shooting rifles, and skaters falling over on handrails, never seemed to wear out it’s welcome, even if the clip is nearly all punchline. Apparently he got an inheritance sometime ago, and decided to spend it all making and remaking films, sending a few thousand DVD’s of them out to random celebrities as well. Aaaaaaaaanyways…

    Gig Highlights
    DJ Ripley! Fave act of the festival! ( aka Larisa Mann aka PhD Candidate on the social implications of copyright aka just listen to her mixes! ) She seemed to enjoy the festival too… and plays Melbourne this Friday 9th @ Roxanne Parlour.

    Bum Creek
    – Performance art? Music? Elaborate prank? Crowd ate them up naturally.
    Qua – Featuring Laurence Pike on drums, James Super Melody and Cornel on electronic wizardry, reliably engaging, definitely won new fans over.

    Not Enough Hours in the Day
    Ok, so I missed the zombie rights march, the carpark ghetto aerobics ( well, it was on Sunday morning, the Sabbath! ), the zine fair ( usually such a great selection of DIY comics, books, CDs etc at this ), The DeConverters ‘Witness in the Wall’ project ( combining surveillance cameras and theatre ), a session about how video in theatre was bad ( ie lots of room for reinventing it ), and scheduled at the very same time as I gave a presentation about ‘opportunities for real-time video’, there was actually a Brazilian live cinema practitioner giving a talk somewhere else ( Bruno Viana made 2 feature films, and uses this weird circular interface beside the screen to let the audience see how his live editing process is reacting to them. Hope to interview him later on. )

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    Speaking of ‘blurred and frozen time’, I also missed Katherine Bennett’s exhibition, but over a chat with her ( Assistant Professors of Physical Computing, Rep-re-sent! ) on the way to the light-house, managed to catch Mika Meskanen’s Temporary Sauna, a square roomed tent nestled amongst the sand dunes, with chimney, makeshift oven and sauna rocks.

    temp_sauna
    Below, Indonesian trees testing the screen before my audiovisual performance with Dan MacKinlay ( am going to write some more about that later, particularly the Indonesian part of the set, which was based around a performance we did at the OK Video festival in Jakarta in late July 09 ). To the side, Brisvegan Tom Hall setting up for his audiovisual performance later ( which was nicely engaging for such an abstract piece ). Swiss sound artist Gilles Aubry also performed that night, a quite loud meditation on ‘planes’.

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